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VIDEOS

I have a Youtube Channel that is dedicated to gaming. However, some videos focus on the architecture in games; how they use concepts from real-life architecture, and the ideas they can give as a precedent.

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Other videos show how I put my education to the test when the game is about designing.

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Click on the images to watch the videos.

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Bridges Distribution Center | Death Stranding

The distribution centers of the game "Death Stranding". How its form and function focuses on the idea of direction after a supernatural event destroys the world.

Architectural Alliance | House Flipper

Renovating an abandoned house in the game "House Flipper". An alliance of the 3 major trades in an architectural project: architecture, landscaping, and interior design.

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Beauclair Palace | The Witcher 3: Wild Hunt

Diplomatic buildings. How Beauclair Palace in the game "The Witcher 3" is designed with nature to be a symbol of diplomacy.

Wayne Tower | Batman: Arkham Knight

How Art Deco architecture and Gothic architecture were combined to design Wayne Tower. From the game "Batman: Arkham Knight", it becomes a symbol of power.

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The Pilot's Gauntlet | Titanfall 2

A study of circulation, space, and thresholds from a VR simulation training in the game "Titanfall 2".

Data Architecture | Deus Ex: Mankind Divided

If computer data were to take the form of architecture, what would it look like?

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Player Owned House | Old School Runescape

My house design from the game Old School Runescape.

Theme Parks | Rollercoaster Tycoon

A compilation of my designs from all the parks from the classic game Rollercoaster Tycoon.

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